

Tool for setting the playable area in the scenario editor Reorg steps are no longer counted as casualtiesĪddition of one purchasable US engineers at each conference in Northern Europe

Recon in force can now capture 3-step stragglers and HQsĬombat shifts are now displayed for Air Attack, Saturation Strike and Naval BombardmentĪdded danger markers on own units in the Saturation Strike view Scenario editor stability and UI improvementsįixed a crash when receiving an HQ upgrade in Axis scenariosįixed quitting the campaign when the cinematic is playingīillboard scale fix when the camera is zoomed outįixed incorrect placement of info sheet items immediately after AI turnĮn route HQ and unit locations are now always shown in the En route view (even for units arriving on later turns) Used persistent cards can now be recouped for 0 prestige New tactical naval landing rules: LCIs can be landed in FoW, at most 6 hexes away from where the front line meets the sea In the campaign, each segment after the first can now be reset to the last conference (with a score penalty) Enable it in Options -> Gameplay -> Allow 'Save As' in campaignsĪdded the 'Open Save Directory' main menu buttonĪdded an option to enter the save name when starting a new campaign/game Out of supply units reminder in deployment phaseĪdded the 'Save As' option in standalone gamesĪdded the 'Save As' option in the campaign. Icons for HQs out of supply in Supply view Unit sheet polish (click to cycle through specialists)
